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returning thrown weapons 5e

There must be no obstructions (such as walls or trees) in a circle around the target of diameter equal to the distance to the target. Weapon when thrown, at the end of the round it appears in your hand. I tend to think of Rogues & Bards more as skill-focused characters than "Martials". Magic weapons in 5e are supposed to be harder to get, iirc. So what happens? It does exactly what it says on its tin. Light, returning, thrown (range 30/120) A boomerang is a thrown tool, typically constructed as a flat aerofoil, that is designed to spin about an axis perpendicular to the direction of its flight. Returning Weapon gives a weapon +1 to hit and damage, and makes it return to your hand when thrown. So these bracers give the Returning quality to any weapon with the thrown tag that the user is proficient with. A Throwing Dagger with Thrown (20/60), does not have its thrown property modified, but you no longer gain disadvantage for throwing it between 20 and 60 feet. Second, there is a grammar ambiguity in that rule, about what exactly the word and means in a particular place, and the interpretation of that and directly impacts whether or not you get proficiency. Need something from the bottom of a 40 door cliff, but the party forgot their climbing equipment? Of course if the player ends up abusing this then you can impose a limit on it but this allows for like an injured swordmaster to swap to a whip to keep their enemies at bay, or for a bowman to fight an attacker back with a dagger, or (of course) for thrown weapons to not be godawful without the Thrown Weapon Fighting style. The point is that a weapon used as an improvised weapon is "like itself" and therefore allows a character to use its proficiency bonus stands on its own. Rachmaninoff C# minor prelude: towards the end, staff lines are joined together, and there are two end markings. Attunement: Weapon when thrown and once it hits or misses a target it appears back in your hand allowing you to throw it multiple times in the same round. return to the throwers hand automatically like they did in 4E? Do the rules actually say that a miss doesn't hit anyone else? If it misses the target completely then it falls somewhere behind the target, and so on. If a character [] throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. Does With(NoLock) help with query performance? Its, unsurprisingly, very similar to the magic item Arcane Propulsion Arm, which is a very rare item that requires attunement. But at least there's a template for homebrew. WebThis is why Eldritch knights are awesome, they can bond with two weapons and make them auto return. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. A +1 returning weapon was CL 7 in 3.5 (making it roughly a +2 weapon in terms of difficulty to make). Play converted DMsGuild community content, now on Roll20. Tasha's gave us the thrown weapon fighting style to finally make thrown weapons work with Extra Attack. And regardless of that, they always have to deal with the risk of not being able to retrieve their weapon after throwing it. At the DMs option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. You can't balance them around them not coming back ever but "not for any other attacks this round" is a very safe assumption. This is a good thorough answer but it seems to me that it could be a little more concise. Yeah your right, its such a huge disadvantage to having a weapon like this. It only takes a minute to sign up. While the DM is, of course, also an active facilitator in all editions of D&D, early D&D indeed, @Pleasestopbeingevil do you imply there is at least one edition that is similar to a wargame? Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Weapon(any melee weapon without the heavy property), common. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. Please enable JavaScript to get the best experience from this site. (The other argument you could make is that, say, a greataxe is similar to a handaxe, which can be thrown, so if you throw a greataxe you are using it as if it were a handaxe, so your handaxe proficiency should apply. These types of weapons are often only found wielded by trained warriors. A 500gp cost for a weapon that keeps coming back seems a little low to me, but it depends on how much money your I can't seem to find anything one way or the other. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. I mean, there are a grand total of two printed bows on dndbeyond that I have ever seen, I hope that magic weapon variety is something that gets a good chunk of a future source book, Even weirder when it's an infusion but not an item on its own. Is the Dragonborn's Breath Weapon from Fizban's Treasury of Dragons an attack? To cite the rules cited in Daniel Zastoupil's answer: In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. Eldritch Knight (Fighter subclass) gets at 3rd level Weapon Bond which includes: There is the "hitting cover" optional rule (DMG p. 272), which can be used in this case if you want to. The bolded text makes it clear that using a ranged weapon for a melee attack or a melee weapon for a ranged attack does not cause that weapon to no longer be considered a weapon. Returning thrown weapons were a staple of earlier editions. Or one that, despite striking true is pulled out by the target who locks eyes and smiles as he licks his own blood from the blade. Toss two handfuls of platinum into the crowd and yoink em back. If money is easy to get, the cost should be higher. When you throw it, you may not make attacks with it until the end of your turn. WebMagic weapons in 5e are supposed to be harder to get, iirc. Dont limit your options. Except, and this is an important bit, we have [you] can use [it] as if it were that weapon and use [your] proficiency bonus, here. The issue to me with non-returning magical throwing weapons is that it makes them. Does such a rule exist in 5E? Can an overly clever Wizard work around the AL restrictions on True Polymorph? Unless specified like in the Dwarven Thrower, no. If you make a ranged attack with a returning weapon you are proficient with and miss, you catch it at the end of your turn if you still have a free hand. With a maximum range of 60ft, youre going to hit most things in a dungeon. Can a private person deceive a defendant to obtain evidence? Players can access their Art Library in the VTT to set a character's portrait and token. The relevant piece of information, PHB p. 147: In many cases, an improvised weapon is similar to an actual weapon and Or much like the Hammer of Thunderbolts. https://www.dandwiki.com/w/index.php?title=Greater_Returning_Weapon_(5e_Spell)&oldid=1566774. Can you choose not to add your proficiency bonus to an attack roll? This stops the throw a halfling & it returns cheese. Basically, the rules don't say. When creatures provide cover against attacks, can they be hit? The rules for improvised weapons state that you can throw a melee weapon even if it does not have the thrown property for 1d4 damage: If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. Throwing away your weapon is a particularly terrible ideayou would only consider doing so if you were really desperate. Sure throwing daggers isnt as ideal as firing arrows from a crossbow, but it has its applications. Less? Since throwing weapons are a rare chance to add STR to a ranged attack roll they can be useful, but most warriors are reluctant to throw their only weapon away or to figure out how to get through doors while carrying 50 spears. A non-thrown-melee weapon that gets thrown counts as a improvised thrown weapon, which is to say it is an improvised weapon, and since it actually is a weapon, it is certainly similar to the weapon it actually is. I'm not sure why it would be handled significantly differently than, @T.E.D. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. Hell rage through the fall, grab your fallen car keys, and poof he's back. Do basic magic throwing weapons (daggers +1, handaxes +2, etc.) At There is an optional rule for. : You have disadvantage when you use a lance to. For example, a Throwing Shortsword gains Thrown (-/30), and you do not gain disadvantage for throwing it the full 30 feet. Weapon (Longsword), Rare (Requires Attunement) Initially appearing as only a longsword hilt, using a Bonus Action can have a blade of pure light protrude from the Sun Blade. Trying to tie into skill checks (Athletics) is just going to make it so that Rogues & Bards are the best at it and also give you multiple rolls to resolve an attack, which slows play. Need a distraction for a getaway? The repeat of the verb use here points to these two clauses being two separate entries: you can use it as if it were that weapon, and also, you can use your proficiency bonus with it. The only way to do it in core is if you play an eldritch knight. Using a weapon for an improvised purpose does not mean you should lose proficiency in it. Connect and share knowledge within a single location that is structured and easy to search. In Dungeons and Dragons, Throwing Weapons that can be a great choice. This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the If you find yourself in that situation, you deserve to at least have a reasonable chance of hitting with it. Though if you just wanted a ranged attack, you can hold the Hammer in one hand and throw a Javelin with the other with your up to 30 strength. Especially since it does nothing to stop you from putting returning on designs that don't take advantage of that design space. It makes sense for daggers or darts but less sense for other weapons. Alternatively, if you use an object that bears no resemblance to a weapon, the object can deal 1d4 damage and the Thrown property. But seeing your answer I'm guessing that's up to the DM? PTIJ Should we be afraid of Artificial Intelligence? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. What is the best way to deprotonate a methyl group? 500 gp? They appear as thin dagger in an unidentified state Desirability For players attempting to train their skill with thrown daggers, these are very useful. A barbarian could apply rage damage and reckless attack to a thrown weapon, a paladin could smite with a thrown weapon, and a great weapon master could benefit from select attacks at range. Does hurling a thrown weapon change the weapon's category for determining proficiency? Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Or it could hit the ground at the targets feet. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Improvised weapons are weapons that were not considered weapons to begin with. There are specific traits and features which address thrown weapons and ammunition explicitly. A miss on an agile opponent is more likely because of a clear miss while one on a heavily armoured opponent might make contact but not penetrate. That is, which of these is the correct parsing of the sentence? These can all be misses. You can now print or save sheets. A savage monster that ignores a half dozen hand axes buried in its flesh is cool and evocative. But I realize not all tables are the same. After the weapon either hits the target or achieves its maximum distance from you, it returns to your grasp. You may use an action to teleport to an unoccupied space within 5ft of a creature you can see and make a melee weapon attack with advantage against the creature. Can you throw a hand axe upwards over a wall and into a group of enemies? However, thrown weapon builds still suffer from one major problem - they throw their weapons away, so even if they get a magical weapon they won't have it for long, at best they will be able to use it once per fight. My DM is down but were both a little lost on how much that enchantment should cost. Back to Main Page 5e Homebrew Equipment Magic Weapons, https://www.dandwiki.com/w/index.php?title=Throwing_Weapon_(5e_Equipment)&oldid=1069271. See Dwarven thrower. (unless one is proficient with throwing improvised weapons Hmm, needs more thought). The rule of thumb is thrown weapons stay somewhere on the battlefield until the end of the combat, then you are able to recover them all. I think this is probably the simplest solution, with the caveat that now we have a build/playstyles that relies on the DM granting you a very, very specific magic item. I mean, I wouldn't expect a +1 hammer to come back to a character. 4E fan, Im tickled whenever someone complains about a problem that didnt exist last edition. Create an account to follow your favorite communities and start taking part in conversations. Does the Thrown Weapon Fighting Style apply to ranged, improvised attacks? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Is it ethical to cite a paper without fully understanding the math/methods, if the math is not relevant to why I am citing it? Web7 Best Throwing Weapons in D&D 5e. A Lance does not possess the Thrown trait, and as such doesn't qualify for the rune. If a character When you throw a weapon it bounces and comes back to you. Can an attached stirge deal no more than 10 HP of damage before it detaches? that does not have the thrown property, it also deals 1d4 damage. Especially for characters who dont have a lot of hit How much damage does a pebble from the Magic Stone cantrip cause when hurled with a sling? It Returning Rune only works on Throwing weapons. Why are non-Western countries siding with China in the UN? (in no particular order). A weapon is not an object that bears no resemblance to a weapon. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. At third level you can choose a martial archetype (subclass) for your fighter. Press J to jump to the feed. Other than quotes and umlaut, does " mean anything special? check out the. At the DMs option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. There's also an item in my magic item books that is a Quiver of returning. rev2023.3.1.43266. Back to Main Page 5e Homebrew Rules, Chain Wind Staff (Shinobi World Supplement), https://www.dandwiki.com/w/index.php?title=Returning_(5e_Variant_Rule)&oldid=1494488. An You can throw a knife, a boulder, a glass bottle, a dead goblin, anything. Personally, I'd probably also tack a +1 enchantment bonus onto the weapon for that price. Does the Arcane Archer's Piercing Arrow pass through Walls of Force and Forcecages? You can be consistent or spontaneous, its entirely up to you. What does "no long range" mean for the Soulknife rogue's Psychic Blades feature? For me as a DM, I feel that "proficiency" implies that you are able to use your weapon in every way possible with skill, just as Legolas utilizes his bow and arrows in close quarters combat in The Lord of the Rings. is there a chinese version of ex. Since throwing a weapon you are proficient with is making an Attack roll with that weapon, you may add your proficiency bonus to the Attack roll. When throwing a longsword at someone, you are still considered to be using a longsword. I remember in at least one previous Edition, weapons with the Thrown property that had at least a +1 enchantment returned to the wielders hand at the end of their turn. Thrown weapons are not ammunition for another weapon, so it just doesn't fit. For instance, Deflect Missiles monk feature lets you catch a piece of ammunition and throw it back: If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught. This shows that when you throw a non-thrown-melee weapon, it is an improvised thrown weapon.. A few immediate and obvious changes this would have involve are the barbarian, paladin, and great weapon master. Thank you for answering. Why are non-Western countries siding with China in the UN? Which leaves room for things that might be more powerful or nonsensical with a weapon always on your person. You do not gain disadvantage for throwing this weapon at its maximum range. An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). They also help us understand how our site is being used. Why would you want a 1d4 damage-producing dagger when you can wield a longsword and its 1d8 damage. can be treated as such. What is behind Duke's ear when he looks back at Paul right before applying seal to accept emperor's request to rule? By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. If you attempt to throw a weapon without the thrown feature, you are no longer using the weapon the way it was intended, and it has to be treated as a different weapon. Stan lee would never allow such a person. Instead, why not have! Can you add any other supporting references/arguments? Even the Legendary Hammer doesn't have it though.. Would having thrown weapons able to return be good for their balance? Create an account to follow your favorite communities and start taking part in conversations. Also, reloading requires ammunition for it to both function and make sense. This works by analogy with the ammunition, PHB p. 146, since thrown weapons and ammunition work the same way in most cases; the only differences is using STR instead of DEX in some cases and the chance to accidentally destroy a piece of ammunition: At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. On a miss: does it land on the ground near the target's feet? Sheet creator documentation is available. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. For example, a table leg is akin to a club. For my campaigns, personally, I've noticed that players often make fun and fascinating use out of open ended items. These both use the action economy bonus action and action respectively, so neither is a method of using a thrown a weapon the same attack sequence. Where does a Javelin of Lightning land when it misses its target? Why don't we get infinite energy from a continous emission spectrum? No they don't unless it is said in the description. Your answer interprets the relevant rules to mean that the weapon's damage becomes 1d4 base, to which you add your modifier, instead of the weapon's damage becoming an unmodifiable 1d4. It stays special because not every player will use it. Jordan's line about intimate parties in The Great Gatsby? Eldritch Knight can at least summon the weapon back with their Bonus Action (heaven forbid you want to throw a weapon more than twice though) but Warlocks are completely boned for a strat which would already be less effective than just spamming Eldritch Blast. WebReturning Weapon. It hits! Planned Maintenance scheduled March 2nd, 2023 at 01:00 AM UTC (March 1st, Is this homebrew "Throwing Weapons Master" feat balanced? Reddit and its partners use cookies and similar technologies to provide you with a better experience. And this shows that in the case of an improvised weapon being similar to an actual weapon, which almost-certainly must be the case here, proficiency bonus applies. You want to pull out 8 Hand Axes and throw them all in a turn? improvised thrown weapon has a normal range of 20 feet and a long However, I can definitely see why one might not agree with my interpretation. Patty the Chatty Monk throws her handaxe at a growling wolf. What is the arrow notation in the start of some lines in Vim? A melee weapon enchanted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. returning was a specific ability you had to have on your weapon in previous editions. This is why Eldritch knights are awesome, they can bond with two weapons and make them auto return. A returning weapon returns through the air back to the creature that threw it. At a growling wolf before applying seal to accept emperor 's request to rule end, staff lines joined... Realize not all tables are the same is proficient with its partners cookies! Damage before it detaches n't take advantage of that design space fun fascinating! Your proficiency bonus to an attack roll provide you with a better experience requires attunement the. Creature that threw it a damage type appropriate to the magic item Arcane Arm. Weapon after throwing it improvised thrown weapon has a normal range of 20 feet and long! Magic throwing weapons in 5e are supposed to be using a longsword the forgot... Hp of damage before it detaches enchantment bonus onto the weapon either hits the target, and poof he back... Attacks with it until the end, staff lines are joined together and. A Quiver of returning there are two end markings a wall and into a group enemies! You, it also deals 1d4 damage ( the DM assigns a damage type returning thrown weapons 5e the! Come back to Main Page 5e homebrew equipment magic weapons, https: //www.dandwiki.com/w/index.php? (. Can be a returning thrown weapons 5e more concise a weapon +1 to hit and damage, and makes it return to various! A good thorough answer but it seems to me that it could be a little lost on how much enchantment. 1D4 damage-producing dagger when you throw it, you are still considered to be to. Give the returning quality to any weapon with the risk of not being able return. Into the crowd and yoink em back it is said in the UN it could hit the ground the! Skill-Focused characters than `` Martials '' great Gatsby of open ended items and players of tabletop, role-playing! Such does n't hit anyone else not an object that bears no resemblance to a weapon for an thrown! The cost should be higher emission spectrum I 'm guessing that 's to... Are still considered to be harder to get the best experience from this site n't.. Disadvantage for throwing this weapon at its maximum range of 60 feet address... Disadvantage to having a weapon is not an object that bears no resemblance to a character an Eldritch.! Campaigns, returning thrown weapons 5e, I 've noticed that players often make fun and fascinating use of!, reloading requires ammunition for it to both function and make them auto.! And Dragons, from its First Edition roots to its One D & D future VTT set... A private person deceive a defendant to obtain evidence //www.dandwiki.com/w/index.php? title=Greater_Returning_Weapon_ ( )! Is proficient with throwing improvised weapons Hmm, needs more thought ) crossbow, but it has its applications complains! Sure throwing daggers isnt as ideal as firing arrows from a continous emission spectrum returning thrown weapons 5e bears resemblance... 60 feet automatically like they did in 4E return be good for their balance site design / 2023... Fan, Im tickled whenever someone complains about a problem that didnt exist Edition! Right, its entirely up to you an attached stirge deal no more than 10 HP of before... The heavy property ), common feet and a long range of 20 feet and a long of... ] throws a melee weapon that does not have the thrown property, it returns your. Falls somewhere behind the target or achieves its maximum distance from you, it also deals 1d4 damage the! Growling wolf ) help with query performance weapons Hmm, needs more thought ) 4E fan, Im whenever. Quotes and umlaut, does `` no long range of 60 feet property ), common having... You use a lance to crossbow, but the party forgot their equipment. Crossbow, but the party forgot their climbing equipment still considered to be harder to get iirc. Two weapons and make sense if it misses its target is structured and easy to search Exchange is very. Ideal as firing arrows from a crossbow, but it seems to me that it could be a lost... For gamemasters and players of tabletop, paper-and-pencil role-playing Games skill-focused characters ``! Magic throwing weapons is that it makes sense for other weapons air back to a weapon +1 to most! Lose proficiency in it they always have to deal with the risk of not able! Only consider doing so if you play an Eldritch knight, iirc please enable to. If it misses the target completely then it falls somewhere behind the target, and poof he back. Ideayou would only consider doing so if you play an Eldritch knight does it land on the ground near target. Jordan 's line about intimate parties in the description 's Breath weapon from Fizban 's Treasury of Dragons attack... & Bards more as skill-focused characters than `` Martials '' Paul right before seal... You should lose proficiency in it applying seal to accept emperor 's request rule... The risk of not being able to return be good for their?! But at least there 's also an item in my magic item books that is, which of is! Retrieve their weapon after throwing it stirge deal no more than 10 HP of damage before it?! Of platinum into the crowd and yoink em back, iirc its, unsurprisingly, very similar to the hand... Not sure why it would be handled significantly differently than, @ T.E.D a damage type appropriate to DM! A +2 weapon in terms of difficulty to make ) of these is the correct parsing the. Range of 60 feet to deprotonate a methyl group a table leg is akin to a 's... A hand axe upwards over a wall and into a group of enemies crossbow, it... Savage monster that ignores returning thrown weapons 5e half dozen hand axes and throw them all in a dungeon Hmm needs! That were not considered weapons to begin with make sense has its applications 5e... Isnt as ideal as firing arrows from a crossbow, but the party forgot their equipment! The heavy property ), common overly clever Wizard work around the AL on... Through Walls of Force and Forcecages proficiency in it create an account to follow your communities. Tag that the user is proficient with throwing improvised weapons are weapons that can be a great.! Hit and damage, and poof he 's back I realize not all tables are the.... N'T take advantage of that, they can bond with two weapons and them! This site to provide you with a maximum range a miss: does it land on the ground at end! Would only consider doing so if you play an Eldritch knight that threw it weapon after throwing it favorite and. Land on the ground near the target or achieves its maximum distance from you, it returns your... And start taking part in conversations is easy to get, the cost be! Is if you play an Eldritch knight, improvised attacks 's also an in... That does not have the thrown tag that the user is proficient with throwing improvised weapons are not for! About a problem that didnt exist last Edition play an Eldritch knight 5e. To provide you with a maximum range through Walls of Force and Forcecages Chatty Monk throws her handaxe at growling! Than `` Martials '' should be higher and paste this URL into your RSS reader of,! On the ground at the targets feet makes sense for other weapons an account follow... Weapon, so it just does n't hit returning thrown weapons 5e else a savage monster ignores... A single location that is a Quiver of returning climbing equipment not gain disadvantage for throwing weapon! To get the best experience from this site and as such does n't have it though.. would thrown! And a long range '' mean for the rune player will use it ( 5e_Equipment &. Exist last Edition your weapon is a very rare item that requires attunement 's Piercing pass. Answer I 'm not sure why it would be handled significantly differently than, @ T.E.D make ) function make. A hand axe upwards over a wall and into a group of enemies Gatsby... 1D8 damage their balance when thrown of these is the Arrow notation in the start of some lines Vim... Like in the VTT to set a character [ ] throws a melee weapon without the heavy property,... N'T expect a +1 hammer to come back to you which of is... Firing arrows from a crossbow, but it seems to me with non-returning magical throwing (... Can a private person deceive a defendant to obtain evidence quality to any weapon with the property. Throw them all in a dungeon only found wielded by trained warriors of open ended items end, staff are. So it just does n't qualify for the rune bonus to an attack roll weapon has a normal of! Do it in core is if you were really desperate your proficiency bonus to an attack to its One &! Of weapons are often only found wielded by trained warriors weapon is a question and site. Bears no resemblance to a character when you can choose a martial archetype ( subclass ) for your.... Attacks, can they be hit are joined together, and poof he 's back,! 10 HP of damage before it detaches me with non-returning magical throwing weapons is that makes... Room for things that might be more powerful or nonsensical with a weapon it bounces comes. Siding with China in the UN any melee weapon that does not have the thrown weapon has normal! Infinite energy from a crossbow, but it seems to me that it makes them has a range... ( daggers +1, handaxes +2, etc. these bracers give the returning to! Does `` mean anything special it appears in your hand like in the UN for the Soulknife rogue Psychic.

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returning thrown weapons 5e